Hit Grab Go is a game created during my 4th semester.
Sadly we never had the time to actually finish it.
I created almost every script (since our programmer went missing) and all the sfx and soundtracks. Interesting thing while developing was the Alarm System, which has 3 stages. Each stage activates another music layer. So the soundtrack builds itself up.
(The level tracks include all 3 Layers but at some point show one after another.)