Iron Harvest is a Realtime Strategy Game, that takes place in the World of 1920+. It is an alternate version of our own world created by Polish artist Jakub Różalski.
In the early 20th century, tradition clashes with progress, and the world is still full of mysteries and secrets. Humankind, fascinated by technology, iron, and engines, invented powerful walking machines, that proved to be mighty weapons on the battlefields of the Great War and are now part of everyday life.
In February 2019, I started working on Iron Harvest as Content Manager at KING Art in Bremen. I’m really grateful that I have been given the opportunity to get into the industry on top of that with a company that already has some great games under their belt. I’m really looking forward to the release and up until now it has been a wonderful journey, which hopefully I can continue with both KING Art and the awesome people I met there.
Even though I would not consider myself a gamer who is heavily focused on RTS games, I’m still excited to be part of this project. Big mechs, the possibility to play a singleplayer campaign, as well as a universe based on the work of