Alright. So this is all about me, huh?
Similar to many people out there, my love for video games manifested during my childhood. That I would actually end up working in the industry seems somewhat unbelievable to me in hindsight, but well, here I am. 🙂
I studied Mediainformatics and interactive Entertainment, which basically focuses on various areas of Game Development. Around that time, I was able to already check out parts of the industry by working for a mobile game developer in Hamburg (XYRALITY GmbH), as well as the Localization Quality Assurance Departement of Keywords Studios in Dublin, Ireland.
Most of my experience consists of in-engine work using the Unity Engine.
From content integration and maintenance to writing editor tools via C# to automate and simplify many otherwise mundane tasks, that would either take hours to complete – if done manually – or need to be done over and over again throughout the lifespan of the project.
Another thing I enjoy doing is playing around with the phenomenon of sound. Aside from soundtrack and SFX, I realised especially during the project ‘Koa Bunga‘, that I really enjoy doing foley.
Currently, I’m working on project ‘Schießeisen’, which involves audio, at last!