About Me

thomann

Alright. So this is all about me, huh?
Let’s give it a try then.

Hey! My name is Matthias and I’m very lucky to be able to work with the great people at KING Art in Bremen, Germany. (Check out our latest game Iron Harvest!)

Similar to many people out there, my love for video games manifested during my childhood. That I would actually end up working in the industry seems somewhat unbelievable to me in hindsight, but well, here I am. 🙂

I studied Mediainformatics and interactive Entertainment, which basically focuses on various areas of Game Development. Around that time, I was able to already check out parts of the industry by working for a mobile game developer in Hamburg (XYRALITY GmbH), as well as the Localization Quality Assurance Departement of Keywords Studios in Dublin, Ireland.

Most of my experience consists of in-engine work using the Unity Engine.
From content integration and maintenance to writing editor tools via C# to automate and simplify many otherwise mundane tasks, that would either take hours to complete – if done manually – or need to be done over and over again throughout the lifespan of the project.

Another thing I enjoy doing is playing around with the phenomenon of sound. Aside from soundtrack and SFX, I realised especially during the project ‘Koa Bunga‘, that I really enjoy doing foley.